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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | 1x | /**
* Constants used by {@link Clock#tick} to determine behavior
* when {@link Clock#startTime} or {@link Clock#stopTime} is reached.
*
* @enum {number}
*
* @see Clock
* @see ClockStep
*/
const ClockRange = {
/**
* {@link Clock#tick} will always advances the clock in its current direction.
*
* @type {number}
* @constant
*/
UNBOUNDED: 0,
/**
* When {@link Clock#startTime} or {@link Clock#stopTime} is reached,
* {@link Clock#tick} will not advance {@link Clock#currentTime} any further.
*
* @type {number}
* @constant
*/
CLAMPED: 1,
/**
* When {@link Clock#stopTime} is reached, {@link Clock#tick} will advance
* {@link Clock#currentTime} to the opposite end of the interval. When
* time is moving backwards, {@link Clock#tick} will not advance past
* {@link Clock#startTime}
*
* @type {number}
* @constant
*/
LOOP_STOP: 2,
};
export default Object.freeze(ClockRange);
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