All files / engine/Source/Core RuntimeError.js

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import defined from "./defined.js";
 
/**
 * Constructs an exception object that is thrown due to an error that can occur at runtime, e.g.,
 * out of memory, could not compile shader, etc.  If a function may throw this
 * exception, the calling code should be prepared to catch it.
 * <br /><br />
 * On the other hand, a {@link DeveloperError} indicates an exception due
 * to a developer error, e.g., invalid argument, that usually indicates a bug in the
 * calling code.
 *
 * @alias RuntimeError
 * @constructor
 * @extends Error
 *
 * @param {string} [message] The error message for this exception.
 *
 * @see DeveloperError
 */
function RuntimeError(message) {
  /**
   * 'RuntimeError' indicating that this exception was thrown due to a runtime error.
   * @type {string}
   * @readonly
   */
  this.name = "RuntimeError";
 
  /**
   * The explanation for why this exception was thrown.
   * @type {string}
   * @readonly
   */
  this.message = message;
 
  //Browsers such as IE don't have a stack property until you actually throw the error.
  let stack;
  try {
    throw new Error();
  } catch (e) {
    stack = e.stack;
  }
 
  /**
   * The stack trace of this exception, if available.
   * @type {string}
   * @readonly
   */
  this.stack = stack;
}
 
Eif (defined(Object.create)) {
  RuntimeError.prototype = Object.create(Error.prototype);
  RuntimeError.prototype.constructor = RuntimeError;
}
 
RuntimeError.prototype.toString = function () {
  let str = `${this.name}: ${this.message}`;
 
  Eif (defined(this.stack)) {
    str += `\n${this.stack.toString()}`;
  }
 
  return str;
};
export default RuntimeError;