All files / engine/Source/Core TerrainQuantization.js

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/**
 * This enumerated type is used to determine how the vertices of the terrain mesh are compressed.
 *
 * @enum {number}
 *
 * @private
 */
const TerrainQuantization = {
  /**
   * The vertices are not compressed.
   *
   * @type {number}
   * @constant
   */
  NONE: 0,
 
  /**
   * The vertices are compressed to 12 bits.
   *
   * @type {number}
   * @constant
   */
  BITS12: 1,
};
export default Object.freeze(TerrainQuantization);