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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 | 1x 1x 4466x | import WebGLConstants from "./WebGLConstants.js";
/**
* Winding order defines the order of vertices for a triangle to be considered front-facing.
*
* @enum {number}
*/
const WindingOrder = {
/**
* Vertices are in clockwise order.
*
* @type {number}
* @constant
*/
CLOCKWISE: WebGLConstants.CW,
/**
* Vertices are in counter-clockwise order.
*
* @type {number}
* @constant
*/
COUNTER_CLOCKWISE: WebGLConstants.CCW,
};
/**
* @private
*/
WindingOrder.validate = function (windingOrder) {
return (
windingOrder === WindingOrder.CLOCKWISE ||
windingOrder === WindingOrder.COUNTER_CLOCKWISE
);
};
export default Object.freeze(WindingOrder);
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