All files / engine/Source/DataSources StaticGeometryColorBatch.js

88.17% Statements 246/279
75.18% Branches 100/133
95.45% Functions 21/22
88.23% Lines 240/272

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571                              1x 1x 1x 1x 1x                     39x 39x 39x 39x 39x 39x 39x 39x 39x 39x 39x 39x 39x 39x 39x 39x 39x 39x 39x 39x     39x 3x           39x     1x       1x 2x 2x 2x 2x               1x 41x 41x 41x 41x 41x           8x   33x 33x       5x 1x               1x 48x 48x 48x 21x 21x 21x 20x 20x 20x   21x   27x     1x 237x 237x 237x 237x     237x 41x 41x 41x 41x 2x 2x             41x 3x 3x           3x             41x                     41x 41x                         41x 41x 41x 41x 196x 42x 42x 2x 2x     42x       1x         1x     42x 42x 42x 42x 14x 14x   14x 14x 8x 8x     14x 11x 11x           11x 9x       9x       9x                 14x         2x 2x           2x 2x       2x               14x   14x 14x 4x             14x 14x 2x           2x           2x         2x               14x 14x                                       42x 42x 154x 154x   237x 237x     1x 42x 42x 42x 1x 1x   1x 1x 1x 1x     1x 1x 1x 1x       1x     42x     1x 26x     1x 5x 5x 4x   1x 1x             1x 1x     1x 39x 39x 39x 39x   39x 39x     39x 3x                           5704x 5704x 5704x 5704x 5704x 5704x 5704x     1x     41x 41x 37x 37x   4x 4x     41x 41x 2x 2x 2x 2x     39x                 39x 39x       6423x 6423x 48x 48x 21x 21x 21x   21x     6402x     1x 3222x 3201x         50214x 50214x 50214x 237x 237x 237x 237x                 50214x       50214x   50214x 237x 237x                     50214x 50214x 237x   50214x     1x   25107x 25107x         25107x 25107x     25107x             25107x       2499x 2499x 26x 26x 5x     2494x     1x       1252x 1252x 1247x   5x       11016x 11016x 18x   11016x     1x 5508x 5508x      
import AssociativeArray from "../Core/AssociativeArray.js";
import Cartesian3 from "../Core/Cartesian3.js";
import Color from "../Core/Color.js";
import ColorGeometryInstanceAttribute from "../Core/ColorGeometryInstanceAttribute.js";
import defined from "../Core/defined.js";
import DistanceDisplayCondition from "../Core/DistanceDisplayCondition.js";
import DistanceDisplayConditionGeometryInstanceAttribute from "../Core/DistanceDisplayConditionGeometryInstanceAttribute.js";
import OffsetGeometryInstanceAttribute from "../Core/OffsetGeometryInstanceAttribute.js";
import ShowGeometryInstanceAttribute from "../Core/ShowGeometryInstanceAttribute.js";
import Primitive from "../Scene/Primitive.js";
import BoundingSphereState from "./BoundingSphereState.js";
import ColorMaterialProperty from "./ColorMaterialProperty.js";
import MaterialProperty from "./MaterialProperty.js";
import Property from "./Property.js";
 
const colorScratch = new Color();
const distanceDisplayConditionScratch = new DistanceDisplayCondition();
const defaultDistanceDisplayCondition = new DistanceDisplayCondition();
const defaultOffset = Cartesian3.ZERO;
const offsetScratch = new Cartesian3();
 
function Batch(
  primitives,
  translucent,
  appearanceType,
  depthFailAppearanceType,
  depthFailMaterialProperty,
  closed,
  shadows,
) {
  this.translucent = translucent;
  this.appearanceType = appearanceType;
  this.depthFailAppearanceType = depthFailAppearanceType;
  this.depthFailMaterialProperty = depthFailMaterialProperty;
  this.depthFailMaterial = undefined;
  this.closed = closed;
  this.shadows = shadows;
  this.primitives = primitives;
  this.createPrimitive = false;
  this.waitingOnCreate = false;
  this.primitive = undefined;
  this.oldPrimitive = undefined;
  this.geometry = new AssociativeArray();
  this.updaters = new AssociativeArray();
  this.updatersWithAttributes = new AssociativeArray();
  this.attributes = new AssociativeArray();
  this.subscriptions = new AssociativeArray();
  this.showsUpdated = new AssociativeArray();
  this.itemsToRemove = [];
  this.invalidated = false;
 
  let removeMaterialSubscription;
  if (defined(depthFailMaterialProperty)) {
    removeMaterialSubscription =
      depthFailMaterialProperty.definitionChanged.addEventListener(
        Batch.prototype.onMaterialChanged,
        this,
      );
  }
  this.removeMaterialSubscription = removeMaterialSubscription;
}
 
Batch.prototype.onMaterialChanged = function () {
  this.invalidated = true;
};
 
Batch.prototype.isMaterial = function (updater) {
  const material = this.depthFailMaterialProperty;
  const updaterMaterial = updater.depthFailMaterialProperty;
  Eif (updaterMaterial === material) {
    return true;
  }
  if (defined(material)) {
    return material.equals(updaterMaterial);
  }
  return false;
};
 
Batch.prototype.add = function (updater, instance) {
  const id = updater.id;
  this.createPrimitive = true;
  this.geometry.set(id, instance);
  this.updaters.set(id, updater);
  if (
    !updater.hasConstantFill ||
    !updater.fillMaterialProperty.isConstant ||
    !Property.isConstant(updater.distanceDisplayConditionProperty) ||
    !Property.isConstant(updater.terrainOffsetProperty)
  ) {
    this.updatersWithAttributes.set(id, updater);
  } else {
    const that = this;
    this.subscriptions.set(
      id,
      updater.entity.definitionChanged.addEventListener(
        function (entity, propertyName, newValue, oldValue) {
          if (propertyName === "isShowing") {
            that.showsUpdated.set(updater.id, updater);
          }
        },
      ),
    );
  }
};
 
Batch.prototype.remove = function (updater) {
  const id = updater.id;
  this.createPrimitive = this.geometry.remove(id) || this.createPrimitive;
  if (this.updaters.remove(id)) {
    this.updatersWithAttributes.remove(id);
    const unsubscribe = this.subscriptions.get(id);
    if (defined(unsubscribe)) {
      unsubscribe();
      this.subscriptions.remove(id);
      this.showsUpdated.remove(id);
    }
    return true;
  }
  return false;
};
 
Batch.prototype.update = function (time) {
  let isUpdated = true;
  let removedCount = 0;
  let primitive = this.primitive;
  const primitives = this.primitives;
  let i;
 
  if (this.createPrimitive) {
    const geometries = this.geometry.values;
    const geometriesLength = geometries.length;
    if (geometriesLength > 0) {
      if (defined(primitive)) {
        if (!defined(this.oldPrimitive)) {
          this.oldPrimitive = primitive;
        } else E{
          primitives.remove(primitive);
        }
      }
 
      let depthFailAppearance;
      if (defined(this.depthFailAppearanceType)) {
        Eif (defined(this.depthFailMaterialProperty)) {
          this.depthFailMaterial = MaterialProperty.getValue(
            time,
            this.depthFailMaterialProperty,
            this.depthFailMaterial,
          );
        }
        depthFailAppearance = new this.depthFailAppearanceType({
          material: this.depthFailMaterial,
          translucent: this.translucent,
          closed: this.closed,
        });
      }
 
      primitive = new Primitive({
        show: false,
        asynchronous: true,
        geometryInstances: geometries.slice(),
        appearance: new this.appearanceType({
          translucent: this.translucent,
          closed: this.closed,
        }),
        depthFailAppearance: depthFailAppearance,
        shadows: this.shadows,
      });
      primitives.add(primitive);
      isUpdated = false;
    } else E{
      if (defined(primitive)) {
        primitives.remove(primitive);
        primitive = undefined;
      }
      const oldPrimitive = this.oldPrimitive;
      if (defined(oldPrimitive)) {
        primitives.remove(oldPrimitive);
        this.oldPrimitive = undefined;
      }
    }
 
    this.attributes.removeAll();
    this.primitive = primitive;
    this.createPrimitive = false;
    this.waitingOnCreate = true;
  } else if (defined(primitive) && primitive.ready) {
    primitive.show = true;
    if (defined(this.oldPrimitive)) {
      primitives.remove(this.oldPrimitive);
      this.oldPrimitive = undefined;
    }
 
    if (
      defined(this.depthFailAppearanceType) &&
      !(this.depthFailMaterialProperty instanceof ColorMaterialProperty)
    ) {
      this.depthFailMaterial = MaterialProperty.getValue(
        time,
        this.depthFailMaterialProperty,
        this.depthFailMaterial,
      );
      this.primitive.depthFailAppearance.material = this.depthFailMaterial;
    }
 
    const updatersWithAttributes = this.updatersWithAttributes.values;
    const length = updatersWithAttributes.length;
    const waitingOnCreate = this.waitingOnCreate;
    for (i = 0; i < length; i++) {
      const updater = updatersWithAttributes[i];
      const instance = this.geometry.get(updater.id);
 
      let attributes = this.attributes.get(instance.id.id);
      if (!defined(attributes)) {
        attributes = primitive.getGeometryInstanceAttributes(instance.id);
        this.attributes.set(instance.id.id, attributes);
      }
 
      if (!updater.fillMaterialProperty.isConstant || waitingOnCreate) {
        const colorProperty = updater.fillMaterialProperty.color;
        const resultColor = Property.getValueOrDefault(
          colorProperty,
          time,
          Color.WHITE,
          colorScratch,
        );
        if (!Color.equals(attributes._lastColor, resultColor)) {
          attributes._lastColor = Color.clone(
            resultColor,
            attributes._lastColor,
          );
          attributes.color = ColorGeometryInstanceAttribute.toValue(
            resultColor,
            attributes.color,
          );
          Iif (
            (this.translucent && attributes.color[3] === 255) ||
            (!this.translucent && attributes.color[3] !== 255)
          ) {
            this.itemsToRemove[removedCount++] = updater;
          }
        }
      }
 
      if (
        defined(this.depthFailAppearanceType) &&
        updater.depthFailMaterialProperty instanceof ColorMaterialProperty &&
        (!updater.depthFailMaterialProperty.isConstant || waitingOnCreate)
      ) {
        const depthFailColorProperty = updater.depthFailMaterialProperty.color;
        const depthColor = Property.getValueOrDefault(
          depthFailColorProperty,
          time,
          Color.WHITE,
          colorScratch,
        );
        Eif (!Color.equals(attributes._lastDepthFailColor, depthColor)) {
          attributes._lastDepthFailColor = Color.clone(
            depthColor,
            attributes._lastDepthFailColor,
          );
          attributes.depthFailColor = ColorGeometryInstanceAttribute.toValue(
            depthColor,
            attributes.depthFailColor,
          );
        }
      }
 
      const show =
        updater.entity.isShowing &&
        (updater.hasConstantFill || updater.isFilled(time));
      const currentShow = attributes.show[0] === 1;
      if (show !== currentShow) {
        attributes.show = ShowGeometryInstanceAttribute.toValue(
          show,
          attributes.show,
        );
      }
 
      const distanceDisplayConditionProperty =
        updater.distanceDisplayConditionProperty;
      if (!Property.isConstant(distanceDisplayConditionProperty)) {
        const distanceDisplayCondition = Property.getValueOrDefault(
          distanceDisplayConditionProperty,
          time,
          defaultDistanceDisplayCondition,
          distanceDisplayConditionScratch,
        );
        Eif (
          !DistanceDisplayCondition.equals(
            distanceDisplayCondition,
            attributes._lastDistanceDisplayCondition,
          )
        ) {
          attributes._lastDistanceDisplayCondition =
            DistanceDisplayCondition.clone(
              distanceDisplayCondition,
              attributes._lastDistanceDisplayCondition,
            );
          attributes.distanceDisplayCondition =
            DistanceDisplayConditionGeometryInstanceAttribute.toValue(
              distanceDisplayCondition,
              attributes.distanceDisplayCondition,
            );
        }
      }
 
      const offsetProperty = updater.terrainOffsetProperty;
      Iif (!Property.isConstant(offsetProperty)) {
        const offset = Property.getValueOrDefault(
          offsetProperty,
          time,
          defaultOffset,
          offsetScratch,
        );
        if (!Cartesian3.equals(offset, attributes._lastOffset)) {
          attributes._lastOffset = Cartesian3.clone(
            offset,
            attributes._lastOffset,
          );
          attributes.offset = OffsetGeometryInstanceAttribute.toValue(
            offset,
            attributes.offset,
          );
        }
      }
    }
 
    this.updateShows(primitive);
    this.waitingOnCreate = false;
  } else Eif (defined(primitive) && !primitive.ready) {
    isUpdated = false;
  }
  this.itemsToRemove.length = removedCount;
  return isUpdated;
};
 
Batch.prototype.updateShows = function (primitive) {
  const showsUpdated = this.showsUpdated.values;
  const length = showsUpdated.length;
  for (let i = 0; i < length; i++) {
    const updater = showsUpdated[i];
    const instance = this.geometry.get(updater.id);
 
    let attributes = this.attributes.get(instance.id.id);
    Eif (!defined(attributes)) {
      attributes = primitive.getGeometryInstanceAttributes(instance.id);
      this.attributes.set(instance.id.id, attributes);
    }
 
    const show = updater.entity.isShowing;
    const currentShow = attributes.show[0] === 1;
    Eif (show !== currentShow) {
      attributes.show = ShowGeometryInstanceAttribute.toValue(
        show,
        attributes.show,
      );
      instance.attributes.show.value[0] = attributes.show[0];
    }
  }
  this.showsUpdated.removeAll();
};
 
Batch.prototype.contains = function (updater) {
  return this.updaters.contains(updater.id);
};
 
Batch.prototype.getBoundingSphere = function (updater, result) {
  const primitive = this.primitive;
  if (!primitive.ready) {
    return BoundingSphereState.PENDING;
  }
  const attributes = primitive.getGeometryInstanceAttributes(updater.entity);
  Iif (
    !defined(attributes) ||
    !defined(attributes.boundingSphere) || //
    (defined(attributes.show) && attributes.show[0] === 0)
  ) {
    return BoundingSphereState.FAILED;
  }
  attributes.boundingSphere.clone(result);
  return BoundingSphereState.DONE;
};
 
Batch.prototype.destroy = function () {
  const primitive = this.primitive;
  const primitives = this.primitives;
  Eif (defined(primitive)) {
    primitives.remove(primitive);
  }
  const oldPrimitive = this.oldPrimitive;
  Iif (defined(oldPrimitive)) {
    primitives.remove(oldPrimitive);
  }
  if (defined(this.removeMaterialSubscription)) {
    this.removeMaterialSubscription();
  }
};
 
/**
 * @private
 */
function StaticGeometryColorBatch(
  primitives,
  appearanceType,
  depthFailAppearanceType,
  closed,
  shadows,
) {
  this._solidItems = [];
  this._translucentItems = [];
  this._primitives = primitives;
  this._appearanceType = appearanceType;
  this._depthFailAppearanceType = depthFailAppearanceType;
  this._closed = closed;
  this._shadows = shadows;
}
 
StaticGeometryColorBatch.prototype.add = function (time, updater) {
  let items;
  let translucent;
  const instance = updater.createFillGeometryInstance(time);
  if (instance.attributes.color.value[3] === 255) {
    items = this._solidItems;
    translucent = false;
  } else {
    items = this._translucentItems;
    translucent = true;
  }
 
  const length = items.length;
  for (let i = 0; i < length; i++) {
    const item = items[i];
    Eif (item.isMaterial(updater)) {
      item.add(updater, instance);
      return;
    }
  }
  const batch = new Batch(
    this._primitives,
    translucent,
    this._appearanceType,
    this._depthFailAppearanceType,
    updater.depthFailMaterialProperty,
    this._closed,
    this._shadows,
  );
  batch.add(updater, instance);
  items.push(batch);
};
 
function removeItem(items, updater) {
  const length = items.length;
  for (let i = length - 1; i >= 0; i--) {
    const item = items[i];
    if (item.remove(updater)) {
      Eif (item.updaters.length === 0) {
        items.splice(i, 1);
        item.destroy();
      }
      return true;
    }
  }
  return false;
}
 
StaticGeometryColorBatch.prototype.remove = function (updater) {
  if (!removeItem(this._solidItems, updater)) {
    removeItem(this._translucentItems, updater);
  }
};
 
function moveItems(batch, items, time) {
  let itemsMoved = false;
  const length = items.length;
  for (let i = 0; i < length; ++i) {
    const item = items[i];
    const itemsToRemove = item.itemsToRemove;
    const itemsToMoveLength = itemsToRemove.length;
    Iif (itemsToMoveLength > 0) {
      for (i = 0; i < itemsToMoveLength; i++) {
        const updater = itemsToRemove[i];
        item.remove(updater);
        batch.add(time, updater);
        itemsMoved = true;
      }
    }
  }
  return itemsMoved;
}
 
function updateItems(batch, items, time, isUpdated) {
  let length = items.length;
  let i;
  for (i = length - 1; i >= 0; i--) {
    const item = items[i];
    Iif (item.invalidated) {
      items.splice(i, 1);
      const updaters = item.updaters.values;
      const updatersLength = updaters.length;
      for (let h = 0; h < updatersLength; h++) {
        batch.add(time, updaters[h]);
      }
      item.destroy();
    }
  }
 
  length = items.length;
  for (i = 0; i < length; ++i) {
    isUpdated = items[i].update(time) && isUpdated;
  }
  return isUpdated;
}
 
StaticGeometryColorBatch.prototype.update = function (time) {
  //Perform initial update
  let isUpdated = updateItems(this, this._solidItems, time, true);
  isUpdated =
    updateItems(this, this._translucentItems, time, isUpdated) && isUpdated;
 
  //If any items swapped between solid/translucent, we need to
  //move them between batches
  const solidsMoved = moveItems(this, this._solidItems, time);
  const translucentsMoved = moveItems(this, this._translucentItems, time);
 
  //If we moved anything around, we need to re-build the primitive
  Iif (solidsMoved || translucentsMoved) {
    isUpdated =
      updateItems(this, this._solidItems, time, isUpdated) && isUpdated;
    isUpdated =
      updateItems(this, this._translucentItems, time, isUpdated) && isUpdated;
  }
 
  return isUpdated;
};
 
function getBoundingSphere(items, updater, result) {
  const length = items.length;
  for (let i = 0; i < length; i++) {
    const item = items[i];
    if (item.contains(updater)) {
      return item.getBoundingSphere(updater, result);
    }
  }
  return BoundingSphereState.FAILED;
}
 
StaticGeometryColorBatch.prototype.getBoundingSphere = function (
  updater,
  result,
) {
  const boundingSphere = getBoundingSphere(this._solidItems, updater, result);
  if (boundingSphere === BoundingSphereState.FAILED) {
    return getBoundingSphere(this._translucentItems, updater, result);
  }
  return boundingSphere;
};
 
function removeAllPrimitives(items) {
  const length = items.length;
  for (let i = 0; i < length; i++) {
    items[i].destroy();
  }
  items.length = 0;
}
 
StaticGeometryColorBatch.prototype.removeAllPrimitives = function () {
  removeAllPrimitives(this._solidItems);
  removeAllPrimitives(this._translucentItems);
};
export default StaticGeometryColorBatch;