All files / engine/Source/Renderer BufferUsage.js

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import WebGLConstants from "../Core/WebGLConstants.js";
 
/**
 * @private
 */
const BufferUsage = {
  STREAM_DRAW: WebGLConstants.STREAM_DRAW,
  STATIC_DRAW: WebGLConstants.STATIC_DRAW,
  DYNAMIC_DRAW: WebGLConstants.DYNAMIC_DRAW,
  DYNAMIC_READ: WebGLConstants.DYNAMIC_READ,
 
  validate: function (bufferUsage) {
    return (
      bufferUsage === BufferUsage.STREAM_DRAW ||
      bufferUsage === BufferUsage.STATIC_DRAW ||
      bufferUsage === BufferUsage.DYNAMIC_DRAW ||
      bufferUsage === BufferUsage.DYNAMIC_READ
    );
  },
};
export default Object.freeze(BufferUsage);