Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | 1x | /**
* The render pass for a command.
*
* @private
*/
const Pass = {
// If you add/modify/remove Pass constants, also change the automatic GLSL constants
// that start with 'czm_pass'
//
// Commands are executed in order by pass up to the translucent pass.
// Translucent geometry needs special handling (sorting/OIT). The compute pass
// is executed first and the overlay pass is executed last. Both are not sorted
// by frustum.
ENVIRONMENT: 0,
COMPUTE: 1,
GLOBE: 2,
TERRAIN_CLASSIFICATION: 3,
CESIUM_3D_TILE_EDGES: 4,
CESIUM_3D_TILE: 5,
CESIUM_3D_TILE_CLASSIFICATION: 6,
CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW: 7,
OPAQUE: 8,
TRANSLUCENT: 9,
VOXELS: 10,
GAUSSIAN_SPLATS: 11,
OVERLAY: 12,
NUMBER_OF_PASSES: 13,
};
export default Object.freeze(Pass);
|