Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | 1x 135x | import WebGLConstants from "../Core/WebGLConstants.js";
/**
* @private
*/
const RenderbufferFormat = {
RGBA4: WebGLConstants.RGBA4,
RGBA8: WebGLConstants.RGBA8,
RGBA16F: WebGLConstants.RGBA16F,
RGBA32F: WebGLConstants.RGBA32F,
RGB5_A1: WebGLConstants.RGB5_A1,
RGB565: WebGLConstants.RGB565,
DEPTH_COMPONENT16: WebGLConstants.DEPTH_COMPONENT16,
STENCIL_INDEX8: WebGLConstants.STENCIL_INDEX8,
DEPTH_STENCIL: WebGLConstants.DEPTH_STENCIL,
DEPTH24_STENCIL8: WebGLConstants.DEPTH24_STENCIL8,
validate: function (renderbufferFormat) {
return (
renderbufferFormat === RenderbufferFormat.RGBA4 ||
renderbufferFormat === RenderbufferFormat.RGBA8 ||
renderbufferFormat === RenderbufferFormat.RGBA16F ||
renderbufferFormat === RenderbufferFormat.RGBA32F ||
renderbufferFormat === RenderbufferFormat.RGB5_A1 ||
renderbufferFormat === RenderbufferFormat.RGB565 ||
renderbufferFormat === RenderbufferFormat.DEPTH_COMPONENT16 ||
renderbufferFormat === RenderbufferFormat.STENCIL_INDEX8 ||
renderbufferFormat === RenderbufferFormat.DEPTH_STENCIL ||
renderbufferFormat === RenderbufferFormat.DEPTH24_STENCIL8
);
},
getColorFormat: function (datatype) {
if (datatype === WebGLConstants.FLOAT) {
return RenderbufferFormat.RGBA32F;
} else if (datatype === WebGLConstants.HALF_FLOAT_OES) {
return RenderbufferFormat.RGBA16F;
}
return RenderbufferFormat.RGBA8;
},
};
export default Object.freeze(RenderbufferFormat);
|