All files / engine/Source/Scene BlendEquation.js

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import WebGLConstants from "../Core/WebGLConstants.js";
 
/**
 * Determines how two pixels' values are combined.
 *
 * @enum {number}
 */
const BlendEquation = {
  /**
   * Pixel values are added componentwise.  This is used in additive blending for translucency.
   *
   * @type {number}
   * @constant
   */
  ADD: WebGLConstants.FUNC_ADD,
 
  /**
   * Pixel values are subtracted componentwise (source - destination).  This is used in alpha blending for translucency.
   *
   * @type {number}
   * @constant
   */
  SUBTRACT: WebGLConstants.FUNC_SUBTRACT,
 
  /**
   * Pixel values are subtracted componentwise (destination - source).
   *
   * @type {number}
   * @constant
   */
  REVERSE_SUBTRACT: WebGLConstants.FUNC_REVERSE_SUBTRACT,
 
  /**
   * Pixel values are given to the minimum function (min(source, destination)).
   *
   * This equation operates on each pixel color component.
   *
   * @type {number}
   * @constant
   */
  MIN: WebGLConstants.MIN,
 
  /**
   * Pixel values are given to the maximum function (max(source, destination)).
   *
   * This equation operates on each pixel color component.
   *
   * @type {number}
   * @constant
   */
  MAX: WebGLConstants.MAX,
};
export default Object.freeze(BlendEquation);