Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 6150x | /**
* The pass in which a 3D Tileset is updated.
*
* @private
*/
const Cesium3DTilePass = {
RENDER: 0,
PICK: 1,
SHADOW: 2,
PRELOAD: 3,
PRELOAD_FLIGHT: 4,
REQUEST_RENDER_MODE_DEFER_CHECK: 5,
MOST_DETAILED_PRELOAD: 6,
MOST_DETAILED_PICK: 7,
NUMBER_OF_PASSES: 8,
};
const passOptions = new Array(Cesium3DTilePass.NUMBER_OF_PASSES);
passOptions[Cesium3DTilePass.RENDER] = Object.freeze({
pass: Cesium3DTilePass.RENDER,
isRender: true,
requestTiles: true,
ignoreCommands: false,
});
passOptions[Cesium3DTilePass.PICK] = Object.freeze({
pass: Cesium3DTilePass.PICK,
isRender: false,
requestTiles: false,
ignoreCommands: false,
});
passOptions[Cesium3DTilePass.SHADOW] = Object.freeze({
pass: Cesium3DTilePass.SHADOW,
isRender: false,
requestTiles: true,
ignoreCommands: false,
});
passOptions[Cesium3DTilePass.PRELOAD] = Object.freeze({
pass: Cesium3DTilePass.PRELOAD,
isRender: false,
requestTiles: true,
ignoreCommands: true,
});
passOptions[Cesium3DTilePass.PRELOAD_FLIGHT] = Object.freeze({
pass: Cesium3DTilePass.PRELOAD_FLIGHT,
isRender: false,
requestTiles: true,
ignoreCommands: true,
});
passOptions[Cesium3DTilePass.REQUEST_RENDER_MODE_DEFER_CHECK] = Object.freeze({
pass: Cesium3DTilePass.REQUEST_RENDER_MODE_DEFER_CHECK,
isRender: false,
requestTiles: true,
ignoreCommands: true,
});
passOptions[Cesium3DTilePass.MOST_DETAILED_PRELOAD] = Object.freeze({
pass: Cesium3DTilePass.MOST_DETAILED_PRELOAD,
isRender: false,
requestTiles: true,
ignoreCommands: true,
});
passOptions[Cesium3DTilePass.MOST_DETAILED_PICK] = Object.freeze({
pass: Cesium3DTilePass.MOST_DETAILED_PICK,
isRender: false,
requestTiles: false,
ignoreCommands: false,
});
Cesium3DTilePass.getPassOptions = function (pass) {
return passOptions[pass];
};
export default Object.freeze(Cesium3DTilePass);
|