All files / engine/Source/Scene CircleEmitter.js

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import Cartesian3 from "../Core/Cartesian3.js";
import Check from "../Core/Check.js";
import CesiumMath from "../Core/Math.js";
 
/**
 * A ParticleEmitter that emits particles from a circle.
 * Particles will be positioned within a circle and have initial velocities going along the z vector.
 *
 * @alias CircleEmitter
 * @constructor
 *
 * @param {number} [radius=1.0] The radius of the circle in meters.
 */
function CircleEmitter(radius) {
  radius = radius ?? 1.0;
 
  //>>includeStart('debug', pragmas.debug);
  Check.typeOf.number.greaterThan("radius", radius, 0.0);
  //>>includeEnd('debug');
 
  this._radius = radius ?? 1.0;
}
 
Object.defineProperties(CircleEmitter.prototype, {
  /**
   * The radius of the circle in meters.
   * @memberof CircleEmitter.prototype
   * @type {number}
   * @default 1.0
   */
  radius: {
    get: function () {
      return this._radius;
    },
    set: function (value) {
      //>>includeStart('debug', pragmas.debug);
      Check.typeOf.number.greaterThan("value", value, 0.0);
      //>>includeEnd('debug');
      this._radius = value;
    },
  },
});
 
/**
 * Initializes the given {@link Particle} by setting it's position and velocity.
 *
 * @private
 * @param {Particle} particle The particle to initialize.
 */
CircleEmitter.prototype.emit = function (particle) {
  const theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI);
  const rad = CesiumMath.randomBetween(0.0, this._radius);
 
  const x = rad * Math.cos(theta);
  const y = rad * Math.sin(theta);
  const z = 0.0;
 
  particle.position = Cartesian3.fromElements(x, y, z, particle.position);
  particle.velocity = Cartesian3.clone(Cartesian3.UNIT_Z, particle.velocity);
};
export default CircleEmitter;