All files / engine/Source/Scene ConeEmitter.js

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import Cartesian3 from "../Core/Cartesian3.js";
import Check from "../Core/Check.js";
import CesiumMath from "../Core/Math.js";
 
const defaultAngle = CesiumMath.toRadians(30.0);
 
/**
 * A ParticleEmitter that emits particles within a cone.
 * Particles will be positioned at the tip of the cone and have initial velocities going towards the base.
 *
 * @alias ConeEmitter
 * @constructor
 *
 * @param {number} [angle=Cesium.Math.toRadians(30.0)] The angle of the cone in radians.
 */
function ConeEmitter(angle) {
  this._angle = angle ?? defaultAngle;
}
 
Object.defineProperties(ConeEmitter.prototype, {
  /**
   * The angle of the cone in radians.
   * @memberof CircleEmitter.prototype
   * @type {number}
   * @default Cesium.Math.toRadians(30.0)
   */
  angle: {
    get: function () {
      return this._angle;
    },
    set: function (value) {
      //>>includeStart('debug', pragmas.debug);
      Check.typeOf.number("value", value);
      //>>includeEnd('debug');
      this._angle = value;
    },
  },
});
 
/**
 * Initializes the given {Particle} by setting it's position and velocity.
 *
 * @private
 * @param {Particle} particle The particle to initialize
 */
ConeEmitter.prototype.emit = function (particle) {
  const radius = Math.tan(this._angle);
 
  // Compute a random point on the cone's base
  const theta = CesiumMath.randomBetween(0.0, CesiumMath.TWO_PI);
  const rad = CesiumMath.randomBetween(0.0, radius);
 
  const x = rad * Math.cos(theta);
  const y = rad * Math.sin(theta);
  const z = 1.0;
 
  particle.velocity = Cartesian3.fromElements(x, y, z, particle.velocity);
  Cartesian3.normalize(particle.velocity, particle.velocity);
  particle.position = Cartesian3.clone(Cartesian3.ZERO, particle.position);
};
export default ConeEmitter;