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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | 1x | import WebGLConstants from "../Core/WebGLConstants.js";
/**
* Determines which triangles, if any, are culled.
*
* @enum {number}
*/
const CullFace = {
/**
* Front-facing triangles are culled.
*
* @type {number}
* @constant
*/
FRONT: WebGLConstants.FRONT,
/**
* Back-facing triangles are culled.
*
* @type {number}
* @constant
*/
BACK: WebGLConstants.BACK,
/**
* Both front-facing and back-facing triangles are culled.
*
* @type {number}
* @constant
*/
FRONT_AND_BACK: WebGLConstants.FRONT_AND_BACK,
};
export default Object.freeze(CullFace);
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