All files / engine/Source/Scene DeviceOrientationCameraController.js

91.07% Statements 51/56
75% Branches 6/8
100% Functions 7/7
91.07% Lines 51/56

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121                        6x 1x       5x   5x 5x 5x   5x 5x 5x   5x     6x 6x             6x 6x 6x     5x   5x 5x       1x 1x 1x     6x 6x 6x   6x 6x   6x   6x 6x   6x 6x 6x 6x     1x 6x       6x 3x 3x 3x     6x 6x 6x   6x   6x 6x 6x                 1x 5x                         1x 5x 5x      
import defined from "../Core/defined.js";
import destroyObject from "../Core/destroyObject.js";
import DeveloperError from "../Core/DeveloperError.js";
import CesiumMath from "../Core/Math.js";
import Matrix3 from "../Core/Matrix3.js";
import Quaternion from "../Core/Quaternion.js";
 
/**
 * @private
 */
function DeviceOrientationCameraController(scene) {
  //>>includeStart('debug', pragmas.debug);
  if (!defined(scene)) {
    throw new DeveloperError("scene is required.");
  }
  //>>includeEnd('debug');
 
  this._scene = scene;
 
  this._lastAlpha = undefined;
  this._lastBeta = undefined;
  this._lastGamma = undefined;
 
  this._alpha = undefined;
  this._beta = undefined;
  this._gamma = undefined;
 
  const that = this;
 
  function callback(e) {
    const alpha = e.alpha;
    Iif (!defined(alpha)) {
      that._alpha = undefined;
      that._beta = undefined;
      that._gamma = undefined;
      return;
    }
 
    that._alpha = CesiumMath.toRadians(alpha);
    that._beta = CesiumMath.toRadians(e.beta);
    that._gamma = CesiumMath.toRadians(e.gamma);
  }
 
  window.addEventListener("deviceorientation", callback, false);
 
  this._removeListener = function () {
    window.removeEventListener("deviceorientation", callback, false);
  };
}
 
const scratchQuaternion1 = new Quaternion();
const scratchQuaternion2 = new Quaternion();
const scratchMatrix3 = new Matrix3();
 
function rotate(camera, alpha, beta, gamma) {
  const direction = camera.direction;
  const right = camera.right;
  const up = camera.up;
 
  const bQuat = Quaternion.fromAxisAngle(direction, beta, scratchQuaternion2);
  const gQuat = Quaternion.fromAxisAngle(right, gamma, scratchQuaternion1);
 
  const rotQuat = Quaternion.multiply(gQuat, bQuat, gQuat);
 
  const aQuat = Quaternion.fromAxisAngle(up, alpha, scratchQuaternion2);
  Quaternion.multiply(aQuat, rotQuat, rotQuat);
 
  const matrix = Matrix3.fromQuaternion(rotQuat, scratchMatrix3);
  Matrix3.multiplyByVector(matrix, right, right);
  Matrix3.multiplyByVector(matrix, up, up);
  Matrix3.multiplyByVector(matrix, direction, direction);
}
 
DeviceOrientationCameraController.prototype.update = function () {
  Iif (!defined(this._alpha)) {
    return;
  }
 
  if (!defined(this._lastAlpha)) {
    this._lastAlpha = this._alpha;
    this._lastBeta = this._beta;
    this._lastGamma = this._gamma;
  }
 
  const a = this._lastAlpha - this._alpha;
  const b = this._lastBeta - this._beta;
  const g = this._lastGamma - this._gamma;
 
  rotate(this._scene.camera, -a, b, g);
 
  this._lastAlpha = this._alpha;
  this._lastBeta = this._beta;
  this._lastGamma = this._gamma;
};
 
/**
 * Returns true if this object was destroyed; otherwise, false.
 * <br /><br />
 *
 * @returns {boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
 */
DeviceOrientationCameraController.prototype.isDestroyed = function () {
  return false;
};
 
/**
 * Destroys the resources held by this object.  Destroying an object allows for deterministic
 * release of resources, instead of relying on the garbage collector to destroy this object.
 * <br /><br />
 * Once an object is destroyed, it should not be used; calling any function other than
 * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.  Therefore,
 * assign the return value (<code>undefined</code>) to the object as done in the example.
 *
 * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
 */
DeviceOrientationCameraController.prototype.destroy = function () {
  this._removeListener();
  return destroyObject(this);
};
export default DeviceOrientationCameraController;