Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 | 1x 1x 1x 1x 1x 8x 1x 1x 1x 1x 1x 8x 1x 8x 8x 8x 2x 6x 6x | import defined from "../Core/defined.js"; import FeatureDetection from "../Core/FeatureDetection.js"; import RuntimeError from "../Core/RuntimeError.js"; import TaskProcessor from "../Core/TaskProcessor.js"; function GaussianSplatTextureGenerator() {} GaussianSplatTextureGenerator._maxSortingConcurrency = Math.max( FeatureDetection.hardwareConcurrency - 1, 1, ); GaussianSplatTextureGenerator._textureTaskProcessor = undefined; GaussianSplatTextureGenerator._taskProcessorReady = false; GaussianSplatTextureGenerator._error = undefined; GaussianSplatTextureGenerator._getTextureTaskProcessor = function () { if (!defined(GaussianSplatTextureGenerator._textureTaskProcessor)) { const processor = new TaskProcessor( "gaussianSplatTextureGenerator", GaussianSplatTextureGenerator._maxSortingConcurrency, ); processor .initWebAssemblyModule({ wasmBinaryFile: "ThirdParty/wasm_splats_bg.wasm", }) .then(function (result) { if (result) { GaussianSplatTextureGenerator._taskProcessorReady = true; } else E{ GaussianSplatTextureGenerator._error = new RuntimeError( "Gaussian splat sorter could not be initialized.", ); } }) .catch((error) => { GaussianSplatTextureGenerator._error = error; }); GaussianSplatTextureGenerator._textureTaskProcessor = processor; } return GaussianSplatTextureGenerator._textureTaskProcessor; }; GaussianSplatTextureGenerator.generateFromAttributes = function (parameters) { const textureTaskProcessor = GaussianSplatTextureGenerator._getTextureTaskProcessor(); Iif (defined(GaussianSplatTextureGenerator._error)) { throw GaussianSplatTextureGenerator._error; } if (!GaussianSplatTextureGenerator._taskProcessorReady) { return; } const { attributes } = parameters; return textureTaskProcessor.scheduleTask(parameters, [ attributes.positions.buffer, attributes.scales.buffer, attributes.rotations.buffer, attributes.colors.buffer, ]); }; export default GaussianSplatTextureGenerator; |