All files / engine/Source/Scene/GltfPipeline getAccessorByteStride.js

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import numberOfComponentsForType from "./numberOfComponentsForType.js";
import ComponentDatatype from "../../Core/ComponentDatatype.js";
import defined from "../../Core/defined.js";
 
/**
 * Returns the byte stride of the provided accessor.
 * If the byteStride is 0, it is calculated based on type and componentType
 *
 * @param {object} gltf A javascript object containing a glTF asset.
 * @param {object} accessor The accessor.
 * @returns {number} The byte stride of the accessor.
 *
 * @private
 */
function getAccessorByteStride(gltf, accessor) {
  const bufferViewId = accessor.bufferView;
  if (defined(bufferViewId)) {
    const bufferView = gltf.bufferViews[bufferViewId];
    if (defined(bufferView.byteStride) && bufferView.byteStride > 0) {
      return bufferView.byteStride;
    }
  }
  return (
    ComponentDatatype.getSizeInBytes(accessor.componentType) *
    numberOfComponentsForType(accessor.type)
  );
}
 
export default getAccessorByteStride;