Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | 1x 31x 31x 31x 31x 31x 31x 31x 1x 1x 13x 1x 86x 1x | const LoadState = Object.freeze({
UNLOADED: 0, // Has no data and is in dormant state
RECEIVING: 1, // Is waiting on data from the provider
PROCESSING: 2, // Data received. Contents are being processed for rendering. Depending on the content, it might make its own requests for external data.
LOADED: 3, // Processed data from provider
FAILED: 4, // Failed to receive data from the provider
UNAVAILABLE: 5, // No data available for this tile
});
/**
* @alias KeyframeNode
* @constructor
*
* @param {SpatialNode} spatialNode
* @param {number} keyframe
*
* @private
*/
function KeyframeNode(spatialNode, keyframe) {
this.spatialNode = spatialNode;
this.keyframe = keyframe;
this.state = LoadState.UNLOADED;
this.content = undefined;
this.megatextureIndex = -1;
this.priority = -Number.MAX_VALUE;
this.highPriorityFrameNumber = -1;
}
/**
* Frees the resources used by this object.
* @private
*/
KeyframeNode.prototype.unload = function () {
this.content = this.content && this.content.destroy();
this.spatialNode = undefined;
this.state = LoadState.UNLOADED;
this.megatextureIndex = -1;
this.priority = -Number.MAX_VALUE;
this.highPriorityFrameNumber = -1;
};
/**
* @param {KeyframeNode} a
* @param {KeyframeNode} b
*/
KeyframeNode.priorityComparator = function (a, b) {
return a.priority - b.priority;
};
/**
* @param {KeyframeNode} a
* @param {KeyframeNode} b
*/
KeyframeNode.searchComparator = function (a, b) {
return a.keyframe - b.keyframe;
};
KeyframeNode.LoadState = LoadState;
export default KeyframeNode;
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