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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | 1x | /**
* An enum for controling how {@link CustomShader} handles translucency compared with the original
* primitive.
*
* @enum {number}
*
* @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
*/
const CustomShaderTranslucencyMode = {
/**
* Inherit translucency settings from the primitive's material. If the primitive used a
* translucent material, the custom shader will also be considered translucent. If the primitive
* used an opaque material, the custom shader will be considered opaque.
*
* @type {number}
* @constant
*/
INHERIT: 0,
/**
* Force the primitive to render the primitive as opaque, ignoring any material settings.
*
* @type {number}
* @constant
*/
OPAQUE: 1,
/**
* Force the primitive to render the primitive as translucent, ignoring any material settings.
*
* @type {number}
* @constant
*/
TRANSLUCENT: 2,
};
export default Object.freeze(CustomShaderTranslucencyMode);
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