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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | 1x | /**
* Determines if and how a glTF animation is looped.
*
* @enum {number}
*
* @see ModelAnimationCollection#add
*/
const ModelAnimationLoop = {
/**
* Play the animation once; do not loop it.
*
* @type {number}
* @constant
*/
NONE: 0,
/**
* Loop the animation playing it from the start immediately after it stops.
*
* @type {number}
* @constant
*/
REPEAT: 1,
/**
* Loop the animation. First, playing it forward, then in reverse, then forward, and so on.
*
* @type {number}
* @constant
*/
MIRRORED_REPEAT: 2,
};
export default Object.freeze(ModelAnimationLoop);
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