Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | 1364x 1364x 1x 1342x 1x 1x 1x 1342x 1342x | import BoundingRectangle from "../Core/BoundingRectangle.js";
import destroyObject from "../Core/destroyObject.js";
import FramebufferManager from "../Renderer/FramebufferManager.js";
import PassState from "../Renderer/PassState.js";
/**
* @private
*/
function PickDepthFramebuffer() {
this._framebuffer = new FramebufferManager({
color: false,
depthStencil: true,
supportsDepthTexture: true,
});
this._passState = undefined;
}
Object.defineProperties(PickDepthFramebuffer.prototype, {
framebuffer: {
get: function () {
return this._framebuffer.framebuffer;
},
},
});
function destroyResources(pickDepth) {
pickDepth._framebuffer.destroy();
}
function createResources(pickDepth, context) {
const width = context.drawingBufferWidth;
const height = context.drawingBufferHeight;
pickDepth._framebuffer.update(context, width, height);
const passState = new PassState(context);
passState.blendingEnabled = false;
passState.scissorTest = {
enabled: true,
rectangle: new BoundingRectangle(),
};
passState.viewport = new BoundingRectangle();
pickDepth._passState = passState;
}
PickDepthFramebuffer.prototype.update = function (
context,
drawingBufferPosition,
viewport,
) {
const width = viewport.width;
const height = viewport.height;
if (this._framebuffer.isDirty(width, height)) {
createResources(this, context);
}
const framebuffer = this.framebuffer;
const passState = this._passState;
passState.framebuffer = framebuffer;
passState.viewport.width = width;
passState.viewport.height = height;
passState.scissorTest.rectangle.x = drawingBufferPosition.x;
passState.scissorTest.rectangle.y = height - drawingBufferPosition.y;
passState.scissorTest.rectangle.width = 1;
passState.scissorTest.rectangle.height = 1;
return passState;
};
PickDepthFramebuffer.prototype.isDestroyed = function () {
return false;
};
PickDepthFramebuffer.prototype.destroy = function () {
destroyResources(this);
return destroyObject(this);
};
export default PickDepthFramebuffer;
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