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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 | /** * Information about metadata that is supposed to be picked. * * This is initialized in the `Scene.pickMetadata` function, and passed to * the `FrameState`. It is used to configure the draw commands that render * the metadata values of an object into the picking frame buffer. The * raw values are read from that buffer, and are then translated back into * proper metadata values in `Picking.pickMetadata`, using the structural * information about the metadata that is stored here. * * @private */ function PickedMetadataInfo( schemaId, className, propertyName, classProperty, metadataProperty, ) { /** * The optional ID of the metadata schema * * @type {string|undefined} */ this.schemaId = schemaId; /** * The name of the metadata class * * @type {string} */ this.className = className; /** * The name of the metadata property * * @type {string} */ this.propertyName = propertyName; /** * The the `MetadataClassProperty` that is described by this * structure, as obtained from the `MetadataSchema` * * @type {MetadataClassProperty} */ this.classProperty = classProperty; /** * The `PropertyTextureProperty` or `PropertyAttributeProperty` that * is described by this structure, as obtained from the property texture * or property attribute of the `StructuralMetadata` that matches the * class name and property name. * * @type {object} */ this.metadataProperty = metadataProperty; } export default PickedMetadataInfo; |