All files / engine/Source/Scene SceneMode.js

85.71% Statements 6/7
75% Branches 3/4
100% Functions 1/1
85.71% Lines 6/7

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57            1x                                                                                 1x 1564x 1382x 182x     182x      
/**
 * Indicates if the scene is viewed in 3D, 2D, or 2.5D Columbus view.
 *
 * @enum {number}
 * @see Scene#mode
 */
const SceneMode = {
  /**
   * Morphing between mode, e.g., 3D to 2D.
   *
   * @type {number}
   * @constant
   */
  MORPHING: 0,
 
  /**
   * Columbus View mode.  A 2.5D perspective view where the map is laid out
   * flat and objects with non-zero height are drawn above it.
   *
   * @type {number}
   * @constant
   */
  COLUMBUS_VIEW: 1,
 
  /**
   * 2D mode.  The map is viewed top-down with an orthographic projection.
   *
   * @type {number}
   * @constant
   */
  SCENE2D: 2,
 
  /**
   * 3D mode.  A traditional 3D perspective view of the globe.
   *
   * @type {number}
   * @constant
   */
  SCENE3D: 3,
};
 
/**
 * Returns the morph time for the given scene mode.
 *
 * @param {SceneMode} value The scene mode
 * @returns {number} The morph time
 */
SceneMode.getMorphTime = function (value) {
  if (value === SceneMode.SCENE3D) {
    return 1.0;
  } else Iif (value === SceneMode.MORPHING) {
    return undefined;
  }
  return 0.0;
};
export default Object.freeze(SceneMode);