All files / engine/Source/Scene ShadowMode.js

50% Statements 7/14
33.33% Branches 4/12
66.66% Functions 2/3
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/**
 * Specifies whether the object casts or receives shadows from light sources when
 * shadows are enabled.
 *
 * @enum {number}
 */
const ShadowMode = {
  /**
   * The object does not cast or receive shadows.
   *
   * @type {number}
   * @constant
   */
  DISABLED: 0,
 
  /**
   * The object casts and receives shadows.
   *
   * @type {number}
   * @constant
   */
  ENABLED: 1,
 
  /**
   * The object casts shadows only.
   *
   * @type {number}
   * @constant
   */
  CAST_ONLY: 2,
 
  /**
   * The object receives shadows only.
   *
   * @type {number}
   * @constant
   */
  RECEIVE_ONLY: 3,
};
 
/**
 * @private
 */
ShadowMode.NUMBER_OF_SHADOW_MODES = 4;
 
/**
 * @private
 */
ShadowMode.castShadows = function (shadowMode) {
  return (
    shadowMode === ShadowMode.ENABLED || shadowMode === ShadowMode.CAST_ONLY
  );
};
 
/**
 * @private
 */
ShadowMode.receiveShadows = function (shadowMode) {
  return (
    shadowMode === ShadowMode.ENABLED || shadowMode === ShadowMode.RECEIVE_ONLY
  );
};
 
/**
 * @private
 */
ShadowMode.fromCastReceive = function (castShadows, receiveShadows) {
  if (castShadows && receiveShadows) {
    return ShadowMode.ENABLED;
  } else if (castShadows) {
    return ShadowMode.CAST_ONLY;
  } else if (receiveShadows) {
    return ShadowMode.RECEIVE_ONLY;
  }
  return ShadowMode.DISABLED;
};
 
export default Object.freeze(ShadowMode);