Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 | 1x 1x 1x 1x 1x 1x 1x 1x | import DeveloperError from "../Core/DeveloperError.js"; /** * Controls per-shape behavior for culling and rendering voxel grids. * This type describes an interface and is not intended to be instantiated directly. * * @alias VoxelShape * @constructor * * @see VoxelBoxShape * @see VoxelEllipsoidShape * @see VoxelCylinderShape * @see VoxelShapeType * * @private */ function VoxelShape() { DeveloperError.throwInstantiationError(); } Object.defineProperties(VoxelShape.prototype, { /** * An oriented bounding box containing the bounded shape. * * @memberof VoxelShape.prototype * @type {OrientedBoundingBox} * @readonly * @private */ orientedBoundingBox: { get: DeveloperError.throwInstantiationError, }, /** * A bounding sphere containing the bounded shape. * * @memberof VoxelShape.prototype * @type {BoundingSphere} * @readonly * @private */ boundingSphere: { get: DeveloperError.throwInstantiationError, }, /** * A transformation matrix containing the bounded shape. * * @memberof VoxelShape.prototype * @type {Matrix4} * @readonly * @private */ boundTransform: { get: DeveloperError.throwInstantiationError, }, /** * A transformation matrix containing the shape, ignoring the bounds. * * @memberof VoxelShape.prototype * @type {Matrix4} * @readonly * @private */ shapeTransform: { get: DeveloperError.throwInstantiationError, }, /** * @memberof VoxelShape.prototype * @type {Object<string, any>} * @readonly * @private */ shaderUniforms: { get: DeveloperError.throwInstantiationError, }, /** * @memberof VoxelShape.prototype * @type {Object<string, any>} * @readonly * @private */ shaderDefines: { get: DeveloperError.throwInstantiationError, }, /** * The maximum number of intersections against the shape for any ray direction. * @memberof VoxelShape.prototype * @type {number} * @readonly * @private */ shaderMaximumIntersectionsLength: { get: DeveloperError.throwInstantiationError, }, }); /** * Update the shape's state. * @private * @param {Matrix4} modelMatrix The model matrix. * @param {Cartesian3} minBounds The minimum bounds. * @param {Cartesian3} maxBounds The maximum bounds. * @param {Cartesian3} [clipMinBounds] The minimum clip bounds. * @param {Cartesian3} [clipMaxBounds] The maximum clip bounds. * @returns {boolean} Whether the shape is visible. */ VoxelShape.prototype.update = DeveloperError.throwInstantiationError; /** * Update any view-dependent transforms. * @private * @param {FrameState} frameState The frame state. */ VoxelShape.prototype.updateViewTransforms = DeveloperError.throwInstantiationError; /** * Converts a local coordinate to the shape's UV space. * @private * @param {Cartesian3} positionLocal The local coordinate to convert. * @param {Cartesian3} result The Cartesian3 to store the result in. * @returns {Cartesian3} The converted UV coordinate. */ VoxelShape.prototype.convertLocalToShapeUvSpace = DeveloperError.throwInstantiationError; /** * Computes an oriented bounding box for a specified tile. * @private * @param {number} tileLevel The tile's level. * @param {number} tileX The tile's x coordinate. * @param {number} tileY The tile's y coordinate. * @param {number} tileZ The tile's z coordinate. * @param {OrientedBoundingBox} result The oriented bounding box that will be set to enclose the specified tile. * @returns {OrientedBoundingBox} The oriented bounding box. */ VoxelShape.prototype.computeOrientedBoundingBoxForTile = DeveloperError.throwInstantiationError; /** * Computes an oriented bounding box for a specified sample within a specified tile. * @private * @param {SpatialNode} spatialNode The spatial node containing the sample * @param {Cartesian3} tileDimensions The size of the tile in number of samples, before padding * @param {Cartesian3} tileUv The sample coordinate within the tile * @param {OrientedBoundingBox} result The oriented bounding box that will be set to enclose the specified sample * @returns {OrientedBoundingBox} The oriented bounding box. */ VoxelShape.prototype.computeOrientedBoundingBoxForSample = DeveloperError.throwInstantiationError; /** * Defines the minimum bounds of the shape. The meaning can vary per-shape. * * @type {Cartesian3} * @constant * @readonly * * @private */ VoxelShape.DefaultMinBounds = DeveloperError.throwInstantiationError; /** * Defines the maximum bounds of the shape. The meaning can vary per-shape. * * @type {Cartesian3} * @constant * @readonly * * @private */ VoxelShape.DefaultMaxBounds = DeveloperError.throwInstantiationError; export default VoxelShape; |