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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | //This file is automatically rebuilt by the Cesium build process.
export default "/**\n\
* Approximately computes spherical coordinates given a normal.\n\
* Uses approximate inverse trigonometry for speed and consistency,\n\
* since inverse trigonometry can differ from vendor-to-vendor and when compared with the CPU.\n\
*\n\
* @name czm_approximateSphericalCoordinates\n\
* @glslFunction\n\
*\n\
* @param {vec3} normal arbitrary-length normal.\n\
*\n\
* @returns {vec2} Approximate latitude and longitude spherical coordinates.\n\
*/\n\
vec2 czm_approximateSphericalCoordinates(vec3 normal) {\n\
// Project into plane with vertical for latitude\n\
float latitudeApproximation = czm_fastApproximateAtan(sqrt(normal.x * normal.x + normal.y * normal.y), normal.z);\n\
float longitudeApproximation = czm_fastApproximateAtan(normal.x, normal.y);\n\
return vec2(latitudeApproximation, longitudeApproximation);\n\
}\n\
";
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