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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | //This file is automatically rebuilt by the Cesium build process.
export default "/**\n\
* Returns a position in model coordinates relative to eye taking into\n\
* account the current scene mode: 3D, 2D, or Columbus view.\n\
* <p>\n\
* This uses standard position attributes, <code>position3DHigh</code>, \n\
* <code>position3DLow</code>, <code>position2DHigh</code>, and <code>position2DLow</code>, \n\
* and should be used when writing a vertex shader for an {@link Appearance}.\n\
* </p>\n\
*\n\
* @name czm_computePosition\n\
* @glslFunction\n\
*\n\
* @returns {vec4} The position relative to eye.\n\
*\n\
* @example\n\
* vec4 p = czm_computePosition();\n\
* v_positionEC = (czm_modelViewRelativeToEye * p).xyz;\n\
* gl_Position = czm_modelViewProjectionRelativeToEye * p;\n\
*\n\
* @see czm_translateRelativeToEye\n\
*/\n\
vec4 czm_computePosition();\n\
";
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