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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | //This file is automatically rebuilt by the Cesium build process.
export default "/**\n\
* Select which direction vector to use for dynamic atmosphere lighting based on an enum value\n\
*\n\
* @name czm_getDynamicAtmosphereLightDirection\n\
* @glslfunction\n\
* @see DynamicAtmosphereLightingType.js\n\
*\n\
* @param {vec3} positionWC the position of the vertex/fragment in world coordinates. This is normalized and returned when dynamic lighting is turned off.\n\
* @param {float} lightEnum The enum value for selecting between light sources.\n\
* @return {vec3} The normalized light direction vector. Depending on the enum value, it is either positionWC, czm_lightDirectionWC or czm_sunDirectionWC\n\
*/\n\
vec3 czm_getDynamicAtmosphereLightDirection(vec3 positionWC, float lightEnum) {\n\
const float NONE = 0.0;\n\
const float SCENE_LIGHT = 1.0;\n\
const float SUNLIGHT = 2.0;\n\
\n\
vec3 lightDirection =\n\
positionWC * float(lightEnum == NONE) +\n\
czm_lightDirectionWC * float(lightEnum == SCENE_LIGHT) +\n\
czm_sunDirectionWC * float(lightEnum == SUNLIGHT);\n\
return normalize(lightDirection);\n\
}\n\
";
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