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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | //This file is automatically rebuilt by the Cesium build process.
export default "/**\n\
* Computes the luminance of a color. \n\
*\n\
* @name czm_luminance\n\
* @glslFunction\n\
*\n\
* @param {vec3} rgb The color.\n\
* \n\
* @returns {float} The luminance.\n\
*\n\
* @example\n\
* float light = czm_luminance(vec3(0.0)); // 0.0\n\
* float dark = czm_luminance(vec3(1.0)); // ~1.0 \n\
*/\n\
float czm_luminance(vec3 rgb)\n\
{\n\
// Algorithm from Chapter 10 of Graphics Shaders.\n\
const vec3 W = vec3(0.2125, 0.7154, 0.0721);\n\
return dot(rgb, W);\n\
}\n\
";
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