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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | //This file is automatically rebuilt by the Cesium build process.
export default "/**\n\
* Computes the point along a ray at the given time. <code>time</code> can be positive, negative, or zero.\n\
*\n\
* @name czm_pointAlongRay\n\
* @glslFunction\n\
*\n\
* @param {czm_ray} ray The ray to compute the point along.\n\
* @param {float} time The time along the ray.\n\
* \n\
* @returns {vec3} The point along the ray at the given time.\n\
* \n\
* @example\n\
* czm_ray ray = czm_ray(vec3(0.0), vec3(1.0, 0.0, 0.0)); // origin, direction\n\
* vec3 v = czm_pointAlongRay(ray, 2.0); // (2.0, 0.0, 0.0)\n\
*/\n\
vec3 czm_pointAlongRay(czm_ray ray, float time)\n\
{\n\
return ray.origin + (time * ray.direction);\n\
}\n\
";
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