Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | //This file is automatically rebuilt by the Cesium build process.
export default "/**\n\
* Unpack unsigned integers of 1-4 bytes. in WebGL 1, there is no uint type,\n\
* so the return value is an int.\n\
* <p>\n\
* There are also precision limitations in WebGL 1. highp int is still limited\n\
* to 24 bits. Above the value of 2^24 = 16777216, precision loss may occur.\n\
* </p>\n\
*\n\
* @param {float|vec2|vec3|vec4} packed The packed value. For vectors, the components are listed in little-endian order.\n\
*\n\
* @return {int} The unpacked value.\n\
*/\n\
int czm_unpackUint(float packedValue) {\n\
float rounded = czm_round(packedValue * 255.0);\n\
return int(rounded);\n\
}\n\
\n\
int czm_unpackUint(vec2 packedValue) {\n\
vec2 rounded = czm_round(packedValue * 255.0);\n\
return int(dot(rounded, vec2(1.0, 256.0)));\n\
}\n\
\n\
int czm_unpackUint(vec3 packedValue) {\n\
vec3 rounded = czm_round(packedValue * 255.0);\n\
return int(dot(rounded, vec3(1.0, 256.0, 65536.0)));\n\
}\n\
\n\
int czm_unpackUint(vec4 packedValue) {\n\
vec4 rounded = czm_round(packedValue * 255.0);\n\
return int(dot(rounded, vec4(1.0, 256.0, 65536.0, 16777216.0)));\n\
}\n\
";
|