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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 | //This file is automatically rebuilt by the Cesium build process.
export default "#ifdef INSTANCED\n\
in vec2 direction;\n\
#endif\n\
in vec4 positionHighAndScaleX;\n\
in vec4 positionLowAndScaleY;\n\
in vec4 packedAttribute0;\n\
in vec4 packedAttribute1;\n\
in vec4 color;\n\
\n\
out vec2 v_offset;\n\
out vec3 v_maximumSize;\n\
out vec4 v_color;\n\
out float v_slice;\n\
out float v_brightness;\n\
\n\
void main() {\n\
// Unpack attributes.\n\
vec3 positionHigh = positionHighAndScaleX.xyz;\n\
vec3 positionLow = positionLowAndScaleY.xyz;\n\
vec2 scale = vec2(positionHighAndScaleX.w, positionLowAndScaleY.w);\n\
\n\
float show = packedAttribute0.x;\n\
float brightness = packedAttribute0.y;\n\
vec2 coordinates = packedAttribute0.wz;\n\
vec3 maximumSize = packedAttribute1.xyz;\n\
float slice = packedAttribute1.w;\n\
\n\
#ifdef INSTANCED\n\
vec2 dir = direction;\n\
#else\n\
vec2 dir = coordinates;\n\
#endif\n\
\n\
vec2 offset = dir - vec2(0.5, 0.5);\n\
vec2 scaledOffset = scale * offset;\n\
vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\
vec4 positionEC = czm_modelViewRelativeToEye * p;\n\
positionEC.xy += scaledOffset;\n\
\n\
positionEC.xyz *= show;\n\
gl_Position = czm_projection * positionEC;\n\
\n\
v_offset = offset;\n\
v_maximumSize = maximumSize;\n\
v_color = color;\n\
v_slice = slice;\n\
v_brightness = brightness;\n\
}\n\
";
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