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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | //This file is automatically rebuilt by the Cesium build process.
export default "uniform vec3 u_noiseTextureDimensions;\n\
in vec2 position;\n\
\n\
out vec2 v_position;\n\
\n\
void main()\n\
{\n\
gl_Position = vec4(position, 0.1, 1.0);\n\
\n\
float textureSliceWidth = u_noiseTextureDimensions.x;\n\
float noiseTextureRows = u_noiseTextureDimensions.y;\n\
float inverseNoiseTextureRows = u_noiseTextureDimensions.z;\n\
vec2 transformedPos = (position * 0.5) + vec2(0.5);\n\
transformedPos *= textureSliceWidth;\n\
transformedPos.x *= textureSliceWidth * inverseNoiseTextureRows;\n\
transformedPos.y *= noiseTextureRows;\n\
v_position = transformedPos;\n\
}\n\
";
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