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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | //This file is automatically rebuilt by the Cesium build process.
export default "uniform sampler2D u_opaqueDepthTexture;\n\
uniform sampler2D u_translucentDepthTexture;\n\
\n\
in vec2 v_textureCoordinates;\n\
\n\
void main()\n\
{\n\
float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r;\n\
float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r;\n\
translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth);\n\
out_FragColor = czm_packDepth(translucentDepth);\n\
}\n\
";
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