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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 | //This file is automatically rebuilt by the Cesium build process.
export default "uniform vec4 evenColor;\n\
uniform vec4 oddColor;\n\
uniform float offset;\n\
uniform float repeat;\n\
uniform bool horizontal;\n\
\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
czm_material material = czm_getDefaultMaterial(materialInput);\n\
\n\
// Based on the Stripes Fragment Shader in the Orange Book (11.1.2)\n\
float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal));\n\
float value = fract((coord - offset) * (repeat * 0.5));\n\
float dist = min(value, min(abs(value - 0.5), 1.0 - value));\n\
\n\
vec4 currentColor = mix(evenColor, oddColor, step(0.5, value));\n\
vec4 color = czm_antialias(evenColor, oddColor, currentColor, dist);\n\
color = czm_gammaCorrect(color);\n\
\n\
material.diffuse = color.rgb;\n\
material.alpha = color.a;\n\
\n\
return material;\n\
}\n\
";
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