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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | //This file is automatically rebuilt by the Cesium build process.
export default "in vec4 position;\n\
\n\
out vec3 v_outerPositionWC;\n\
\n\
#ifndef PER_FRAGMENT_ATMOSPHERE\n\
out vec3 v_mieColor;\n\
out vec3 v_rayleighColor;\n\
out float v_opacity;\n\
out float v_translucent;\n\
#endif\n\
\n\
void main(void)\n\
{\n\
vec4 positionWC = czm_model * position;\n\
float lightEnum = u_radiiAndDynamicAtmosphereColor.z;\n\
vec3 lightDirection = czm_getDynamicAtmosphereLightDirection(positionWC.xyz, lightEnum);\n\
\n\
#ifndef PER_FRAGMENT_ATMOSPHERE\n\
computeAtmosphereScattering(\n\
positionWC.xyz,\n\
lightDirection,\n\
v_rayleighColor,\n\
v_mieColor,\n\
v_opacity,\n\
v_translucent\n\
);\n\
#endif\n\
\n\
v_outerPositionWC = positionWC.xyz;\n\
vec4 positionEC = czm_modelView * position;\n\
gl_Position = czm_projection * positionEC;\n\
}\n\
";
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